Katherine GjertsenA Pandemic Pet and YouAn explorable explainer that works to demonstrate the benefits of having a pet during a time of intense isolationOct 19, 2021Oct 19, 2021
Katherine GjertsenReflecting on behavior designFinal reflection on designing Playground for CS 247b: Design for Behavior ChangeMar 22, 2021Mar 22, 2021
Katherine GjertsenPlayground: A Portfolio Case StudyDesigning for behavior change: encouraging people to spend more time outsideMar 22, 2021Mar 22, 2021
Katherine GjertsenActivity SuggestUsing site maps, task flows and sketchy screens as the next step in the design processMar 2, 2021Mar 2, 2021
Katherine GjertsenEnjoying the Outdoors, Together!Using storyboards and wireflows to continue iterating on methods to increase the motivation to spend time in the outdoorsFeb 23, 2021Feb 23, 2021
Katherine GjertsenPersonas and Journey Maps for Outdoor EngagementSynthesizing our work and segmenting our user base for our intervention studyFeb 9, 2021Feb 9, 2021
Katherine GjertsenSketchnote: What do Prototypes Prototype?Sketchnote of What do Prototypes Prototype by Stephanie Houde and Charles HillFeb 8, 2021Feb 8, 2021
Katherine GjertsenSketchnotes: Ideation Sprints for New Products & ServicesSketchnotes for Ideation Sprints for New Products & Services by Christina WodtkeFeb 2, 2021Feb 2, 2021
Katherine GjertsenSketchnotes: Needfinding for Disruptive InnovationSketchnotes for Needfinding for Disruptive Innovation by Christina WodtkeFeb 2, 2021Feb 2, 2021